Meepledex/Crusaders: Thy Will Be Done
Crusaders: Thy Will Be Done
BGG #657

Crusaders: Thy Will Be Done

2018

Designed by Seth Jaffee

2–4Players
40–60 minPlay Time
14+Age
7.5BGG Rating
2.5 / 5Weight
#
#657BGG Rank

About

Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.

Rule Books

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Official RulesVERIFIED SOURCE

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Mechanics

Action PointsArea Majority / InfluenceEnd Game BonusesGrid MovementHexagon GridMancalaMovement PointsRondelTech Trees / Tech TracksVariable Player Powers

Publishers

Tasty Minstrel GamesDexker GamesEngamesKorea BoardgamesRenegade Game Studios

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