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Good Cop Bad Cop: Equipment Pack #2 – Serve
2016
Designed by Brian Henk, Clayton Skancke
4–8Players
10–20 minPlay Time
12+Age
7.1BGG Rating
1.0 / 5Weight
About
Add 7 more equipment cards to your game of Good Cop Bad Cop! This includes:
Ambulance (4+): Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand.
Helicopter (4+): Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is discarded if the player takes any action other than Investigate on their turn.
Partner's Gun (4+): Use when a player holding a gun is shot. Take that player's gun without revealing an Integrity card. You may not use this if you are already holding a gun.
Remote Trigger (4+): Place this card in front of another player on their turn. At the beginning of their next turn, they must shoot a gun held by any player. The gun is dropped and Remote Trigger is discarded. This does not count as their action for the turn.
Scalpel (4+): Use when a player takes a Wounded token. The wounded player may immediately take the Arm action.
Scope (4+): Investigate all players being targeted by a gun
Tear Gas (6+): Choose three players. Shuffle together all face-down Integrity cards held by those players, then deal them back to those players until each player has the same number of face-down Integrity cards they previously had.
Mechanics
Hand ManagementMemoryPlayer EliminationTake ThatTeam-Based Game
Publishers
Overworld Games
Where to Play
No venues have this game in their library yet.