Meepledex/Istanbul
Istanbul
🇮🇳 Crafted in IndiaBGG #190

Istanbul

2014

Designed by Rüdiger Dorn

2–5Players
40–60 minPlay Time
10+Age
7.5BGG Rating
2.6 / 5Weight
#
#190BGG Rank

About

There's hustle and bustle at Istanbul's grand bazaar as merchants and their assistants rush through the narrow alleys in their attempt to be more successful than their competitors. Everything must be well organized: wheelbarrows must be filled with goods at the warehouses, then swiftly transported by the assistants to various destinations. Your goal? Be the first merchant to collect a certain number of rubies. In Istanbul, you lead a group of one merchant and four assistants through 16 locations in the bazaar. At each such location, you can carry out a specific action. The challenge, though, is that to take an action, you must move your merchant and an assistant there, then leave the assistant behind (to handle all the details while you focus on larger matters). If you want to use that assistant again later, your merchant must return to that location to pick him up. Thus, you must plan ahead carefully to avoid being left with no assistants and thus unable to do anything... In more detail, on a turn you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant at that location or collect an assistant left earlier, then perform the action. If you meet other merchants or certain individuals at the location, you might be able to take a small extra action. Possible actions include: Paying to increase your wheelbarrow capacity, which starts the game with a capacity of only two for each good. Filling your wheelbarrow with a specified good to its limit. Acquiring a special ability, and the earlier you come, the easier they are to collect. Buying rubies or trading goods for rubies. Selling special combinations of goods to make the money you need to do everything else. When a merchant has collected five rubies in his wheelbarrow, players complete that round, then the game ends. If this player is the only one who's reached this goal, he wins immediately; otherwise ties are broken by money in hand.

Categories

Mechanics

ContractsDice RollingGrid MovementMancalaMarketModular BoardNetwork and Route BuildingPick-up and DeliverRaceVariable Set-upWorker Placement

Publishers

Pegasus Spiele2 PionkiAlbiAlderac Entertainment GroupAsterion PressDevirGrow Jogos e BrinquedosHobby JapanHobby WorldLex GamesMatagotPiatnik DistributionPortal GamesSwan Panasia Co., Ltd.White Goblin Games

Where to Play

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